Sets what "species" the enemy is.
Value Length: 1 bit * 8 Types (Total 1 byte)
Valid Values: Any combination of the 8 bits
Game Effects: Some weapons deal double-damage against specific species (like the Ogre-Killer Axe against Giants). Some protective gears are strong versus specific species (like Silver Gears versus Spirits) and halves the damages taken. As a rule of thumb, the more Types the enemy has, the easier it is to kill.